Bring the Plotly canvas in line with opstool's visualisation recipes.
Camera / interaction:
- frame the camera in plotly's normalized scene units, using the model
bounds (grid excluded); a data-unit eye rendered the model as a speck
- use turntable dragmode so Z stays up and the horizon stays level
- align mouse bindings with the PyVista/VTK backend and document them in
Help → Mouse Controls
Visualisation:
- colour deformed / modal shapes by response with a shared colourbar
- scale load arrows by |F|, tint per load pattern, hover the magnitude,
and fix cones rendering as oversized fins (sizemode scaled, not absolute)
- draw DOF-accurate support glyphs (ported from opstool; see NOTICE)
- add an undeformed-reference overlay on both canvas backends
- play mode shapes with plotly frame animation in-page
Tests: builder unit tests plus GUI regression tests for gestures, the
deformed push, the undeformed reference and animation payloads.
Orbiting and the snap preview felt far behind the cursor. Measured in the
page: a single Plotly.restyle on a gl3d plot costs about 90 ms even for a
one-trace figure, so every marker update stalled the scene and the marker
trailed the mouse; each one also queued another redraw while the user was
dragging.
The marker is now a pointer-events-none div positioned by projecting the
snapped world point through glplot.cameraParams (validated: the camera
centre lands at the canvas centre), updated with one style write and
re-projected on plotly_relayout so it stays glued to the target during
orbit. No plotly calls at all on the hover path - 200 mouse-move events
now cost 0 restyles - and the empty hover trace is gone from the figure.
Also logs the WebGL renderer once (via the console bridge) since hardware
acceleration decides how smooth orbit feels and is otherwise invisible.
Frames the view deterministically: Scene now carries padded per-axis bounds
(opstool's pad_ratio 0.15, with unit slack on degenerate axes) plus
axis_overrides() pinning range + autorange=False, so the model is never
flush against the viewport edge. Adds entity hover templates (Node #n /
Element #n with an empty extra tag), and an optional axis outline (grid +
ticks) - off by default so the SAP2000-like clean viewport is unchanged;
the coloured X/Y/Z axis lines always stay as the orientation cue.
The outline is exposed as a bool in the Plot Properties table, so the
table-driven dialog now builds a checkbox for kind=bool.
Ports opstool's per-family element colours and its diverging response
scale; RenderStyle.response_scale_colors now also drives the PyVista
force-diagram colouring instead of a hard-coded "coolwarm".
The frame renderer drops the two-trace normal/selected workaround: my
earlier assumption that plotly cannot colour segments individually was
wrong. Scatter3d.line.color accepts an array mapped through a colorscale,
so one trace now carries per-element colours (family + selection) and is
ready to be coloured by response value later.
Attribution recorded in NOTICE per GPLv3 section 5(a)/(b).
Project → plotly.js figure dicts with no Qt/pyvista/plotly import, so
it is unit-tested in the headless job. Mirrors the PyVista renderer's
geometry (grid, nodes, frames, supports, loads, extrusions, local
axes, labels, deformation) while respecting plotly.js's medium:
pixel-sized markers, None-separated line segments, selection as a
second trace (per-segment line colours are impossible), cone traces
for arrows. Pickable traces carry meta.kind + customdata.